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Quish McQuiddy
Pator Tech School Minmatar Republic
18
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Posted - 2013.11.20 11:55:00 -
[1] - Quote
As predicted, tested on Sisi, moaned about as you can imagine, and generally well understood. Heres what happens when you homogenise a ship class.
Whats wrong with homogenisation? Why cant my Vagabond have 800 dps like my Ishtar? What is it that minmatar seem to have more or less the worst ships across the board - forgiving a few exceptions - I'll take them, thats fine, there are exceptions across all races - so perhaps thats the name of the game now.
Back to Vargur. Paper DPS 750 (guns only, 4x RF Gyros - its god awful)
I warp in, and then jump to 100 or so. Rats spawn. Crap, loads are 120 off. I cant lock - bugger - need to fit a sensor booster. Way to go CCP - FFS did they even think.
I start on frigates - pop, pop, miss, miss, and take a nap while you wait for that overdps to fire again ... umm ... ummm - how much wasted DPS? Of course, its ALL FALLOFF - at the farthest end. 200 dps if you are "lucky". I can switch ammo, but oh no! DPS is even worse and it takes a week to switch, lets jump again. This time an angle to get to 70k. Rats close fast, but I'm up to maybe 500 dps. And lets jump again ... ad infinitum.
What a mess. I used to love the Vargur in PVE, nice and simple AB in, dps goes up fast, small rats die fast, large rats evaporate. Now its (yes - repeating from F&I) a Maelstom in its close range setup.
Bastion is pointless as YOU CANT BURN TOWARDS your targets to increase DPS. MJD is pointless because you cant get to them at a decent range at any time. Fit an AB and MJD ... and have a supergimped tank or weakend damage application, bastion doesn't work for the closein missioner - the rats either drift away or pull tight orbits while you are stuck.
Oddly, its a Maelstrom in its long range setup too. And what is the point of all that tank when range is your tank, when you cant use it with decent applied dps?
Did anyone else see this coming? |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
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Posted - 2013.11.20 12:16:00 -
[2] - Quote
Jack Mayhem wrote:While I think that Paladin and Kronos are far superior to other two marauders after changes, why exactly you use autocannons if you MJD 100km away? You do realize it's a short range weapon system? With exception of Scorch, other marauders would also suck at those ranges with their short range weaponry.
Use your 100% increase in tank and stay close to rats.
Doh. My 100% increase in tank comes at the expense of NOT BEING ABLE TO MOVE.
Have you tried it yet?
You cannot MJD to 0 on every rat, or any range you choose as they dont all sit in a ball, or sit still.
You can MJD away and let them close. Of course, as noted, it then sucks for applied DPS in a vargur. |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
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Posted - 2013.11.20 12:27:00 -
[3] - Quote
Desudes wrote:How about staying close range when using close range weapons ?
95% of mission rats stay within 50km
Yes - and on a vargur 50km is at the 100 dps range of autocannons. Try it.
So please read above. My optimal on Autos is 4k, my falloff is 60k. I use Bastion and have to sit still while those rats move to 50k. Work it out FFS. I fit an AB and have a much slower ship. I get NO benefit from bastion in an autocannon setup.
With artillery - dps application is stupidly low, stupidly slow, mostly missing or overhitting (the 100% to gun exacerbates the problem).
The Paladin and Golem work as their optimals are great on long range. 3 Kronos sold by corpmates and now 2 Vargurs gone. Mine going.
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Quish McQuiddy
Pator Tech School Minmatar Republic
18
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Posted - 2013.11.20 12:30:00 -
[4] - Quote
Icarus Able wrote:You realise you can just use it like you used to right?They didnt really take away much just added stuff. Noone forcing you to use the MJD.
Yup - slower ship makes for slower DPS application. Roll on the next update where they introduce the Bastion II module, when fitted it gimps your speed and gives you more optimal.
Vargur got nerfed. You said it. |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
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Posted - 2013.11.20 13:06:00 -
[5] - Quote
Kirkwood Ross wrote:Also if you are worried about overhitting with artillery; you can ungroup your turrets. I don't know your fit but I get the feeling you have a 2-4 slot tank and you can get away with a 1-2 slot tank now. The new empty slots can get tracking comps/enha/etc.
Ungroup 4 turrets to 8 - on a Vargur - please tell me how? |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
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Posted - 2013.11.20 14:09:00 -
[6] - Quote
Zor'katar wrote:Quish McQuiddy wrote:Yes - and on a vargur 50km is at the 100 dps range of autocannons. Try it. Hmm? A bastioned AC Vargur with a TE and two range-scripted TCs does ~700 dps at 50k, and that's with T2 gyros.
Ahh yes - so I am no longer allowed to use the DPS I can get, just the DPS thats on offer. The rats also orbit, so 700 paper DPS is not 700 real DPS.
I want to fly the ship as I did be Not sit still - so Bastion is moot.
Its slower - its a nerf. |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
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Posted - 2013.11.20 14:25:00 -
[7] - Quote
Anize Oramara wrote:the op sounds like one of those hur dur people in infomercials who seem to be mentally handicapped when trying to vacuum but when they get the new and improved vacuim they act like people with doctorates in vacuum cleaning.
only with the op its the other way around.
basically op has already made up his mind before he got the bastion vargur and is now puposefully flying and fitting it like a complete and utter wankstain to prove his 'point'.
I already tested it on sisi last few weeks and it has greatly improved mission income for me because I went in with an open mind.
Wow - did you learn to read?
OP stated, as tested on Sisi. Op made up his mind on Sisi, added to the threadnaught on F&I and noted the lack if interest by CCP. And you are probably the type of player and person that has nothing like an open mind. New toys don't make a better game, they simply homogenized the hulls and the worst ranged hulls effectively got nerfed.
You tested it on Sisi.
Descending to your level. Your dribble of **** opinion shows how much of the game you really know. |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
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Posted - 2013.11.20 15:02:00 -
[8] - Quote
Ezra Tair wrote:Quish McQuiddy wrote:Desudes wrote:How about staying close range when using close range weapons ?
95% of mission rats stay within 50km Yes - and on a vargur 50km is at the 100 dps range of autocannons. Try it. So please read above. My optimal on Autos is 4k, my falloff is 60k. I use Bastion and have to sit still while those rats move to 50k. Work it out FFS. I fit an AB and have a much slower ship. I get NO benefit from bastion in an autocannon setup. With artillery - dps application is stupidly low, stupidly slow, mostly missing or overhitting (the 100% to gun exacerbates the problem). The Paladin and Golem work as their optimals are great on long range. 3 Kronos sold by corpmates and now 2 Vargurs gone. Mine going. You are doing it wrong. Drop the MJD and bastion, use the AB, a X-L, and cap injector. Put some cap implants in, use autocannons, and skill up the falloff/tracking skills to 5. Get within 55km of your targets - melt them with the correct ammo type. You are not doing 100dps at 50km, if you are, AB to them.
Yes - this was what I used before Rubicon, but using it now, I move slower. Quite a bit slower. I never change ammo on Autos - the DPS loss while waiting is terrible. I am burning to them or at an optimal between them to get better damage. 55k is a terrible range to shoot from with autos - but 45k is better, 35k is good, 25k is nicer still etc etc, at 15k its damn nice.
I cant make that distance at the speed I used to. To me it feels like a nerf because the short range boat that the Vargur was is gone - they have tried to make it a long range boat with Bastion/MJD but failed to take into account that the bonuses have little effect on artillery, and the double gun bonus on Marauders doesn't work well with artillery - its overdamage or underhit. With autos I didnt need more tank, or more falloff (more is nice, but when I can move in and apply it).
As many have noted for range - Paladin is much better, Golem is ok, Kronos is meh (drones gone) and Vargur just poorl.
In a way - those who say they like it are maybe the kind of people who do missions for isk and nothing else. I do them for light non PVP relief, a bit of isk and sec repair, I fly flew the vargur for the fun - anyone who used it had to fly it to apply their DPS, not sit still with missiles, sentries or poor tracking lasers.
Thats why its RIP for me. |

Quish McQuiddy
Pator Tech School Minmatar Republic
18
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Posted - 2013.11.20 16:28:00 -
[9] - Quote
Seriously Bored wrote:Folks... you're missing a module.
Forget about ABs. Forget about Micro Jump Drives.
ACs + MWD + Bastion = Success
The Vargur is amazing in Rubicon.
Ill give this a try. |

Quish McQuiddy
Pator Tech School Minmatar Republic
19
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Posted - 2013.11.21 09:38:00 -
[10] - Quote
Camper101 wrote:Also all those "RIP *insertrandomship/weapon here*" threads... If you dislike the changes and fail to adapt, cancel your subscription and play something else. They won't reverse the changes now, you had half a year time to cry on the Test-Server and the related F&I Forums. And since you didn't: Everyone else is happy. So shut your front door.
Edit:
They also didn't change the damage bonuses. So how can a Vargur be **** compared to the old one, when the main change it got is basically a massive increase in Tank and Range? You people need to use that thing between your ears sometimes. I think it is called brain.
EditEdit: Also nothing stops you from using pre-rubicon fits. Some Marauders lost their Web-Bonuses, but the fittings themselves generally still work the same. No one forces you to use Bastion.
Did, wont, its worse, and if you cant read above then dont contribute. |
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Quish McQuiddy
Pator Tech School Minmatar Republic
19
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Posted - 2013.11.21 09:49:00 -
[11] - Quote
Sigras wrote:only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . .
The vargur now is just straight better than the vargur from monday; im not sure what youre complaining about.
That being said, the vargur does do the least DPS by about 10%, but you are forgetting that the vargur has selectable damage types and doesnt lose 1/4 of its DPS to defender missiles
A typical carebear response. MOAR tank PLEASE - the rats are frightening.
A cruiser beats this beasts DPS - its overtanked undergunned. |

Quish McQuiddy
Pator Tech School Minmatar Republic
19
|
Posted - 2013.11.21 11:23:00 -
[12] - Quote
Sigras wrote:Quish McQuiddy wrote:Sigras wrote:only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . .
The vargur now is just straight better than the vargur from monday; im not sure what youre complaining about.
That being said, the vargur does do the least DPS by about 10%, but you are forgetting that the vargur has selectable damage types and doesnt lose 1/4 of its DPS to defender missiles A typical carebear response. MOAR tank PLEASE - the rats are frightening. A cruiser beats this beasts DPS - its overtanked undergunned. Really? your cruiser can do 925 DPS at 4.5 + 66 km using no drones? Please tell me more about your mystery cruiser . . . Typical moron response. Post first think never.
925 dps at 4.5 you numpty. at 66 it isnt.
Theres something missing between your ears. |

Quish McQuiddy
Pator Tech School Minmatar Republic
22
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Posted - 2013.11.21 12:07:00 -
[13] - Quote
Onictus wrote:Kagura Nikon wrote:
so hard to read? Check DRONES -25
and check speed
-20 ms
And a ship does get worse ven when its not changed, as lon g as the other ships that comepte with it became better.
So...ummm, Macharial ------> If 20MS means that much to you. We know Fozzie ******* hates matar, but it is what it is.
Yes - its my current train - but you know whats going to happen, and the 2nd falloff king will fall.
As an alternative. Cruiser with 800 dps - get an Ishtar, AB, 4x DD, Fed Omnis x2 and shield rigs/tank. Small sig, fast, and optimal to 67k with Garde. Tracking comes out more or less identical to Vargurs 800mm - go figure. Its the only cruiser that can 'fit' large guns.
That makes the staggering 900+ DPS of autos at a stellar 4.5k seem less impressive. |

Quish McQuiddy
Pator Tech School Minmatar Republic
22
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Posted - 2013.11.21 15:50:00 -
[14] - Quote
Onictus wrote:Kagura Nikon wrote:Zor'katar wrote:Edit: forum derp
Guess I might as well put something here, so I guess I'll just reiterate that if you were using a Vargur for mobility, you've been using the wrong tool for the job. And just because a change to a ship may have put a crimp in your playstyle, it doesn't render the ship useless. When the vargur becomes the WORSE marauder it is a nerf. Its ismple. So it gets better tank, better range enough grid to use arties..... ...but its a nerf because the others got buffed more? Can you be a little more emotional, because you certainly aren't making a very logical case.
Its one of those things I wanted badly with an 'Arty' Vargur. Its DPS is the worst, its got some damage selection, but A Golem beats it hands down in PVE, a Paladin by a lot. I see the Kronos in a similar spot to the Vargur.
The DPS weapon should be harder to apply, but the Paladin applies more with long range than the short range vargur. The Optimal buff helped it get better. Comparing Tachs to Arty - its 25% more dps straight off but I can see that the selectable damage might be in the Vargurs favour, I can also see instant ammo changing to be in the Paladins - you lose that quite a bit with longer range ammo.
But why is DPS the worst - to reiterate - too much wasted dps. Overhit or underhit. Its two guns in one, so its a lot at either end. The waiting time between volleys means lots of rat rep time and closing time.
It all adds up. I have only one ship to compare to pre rubicon and that was the Maelstom. Its DPS is identical - but I used that very infrequently as the vargur got it done quicker and more enjoyably. The nature of artilley and its lack of use in previous marauders - and why was it never allowed? - make it a pretty rubbish weapon for PVE.
Perhaps the Vargur needs a revisit - ROF up - tracking gone? I dunno. Its just quite disappointing with the promise of Bastion?
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Quish McQuiddy
Pator Tech School Minmatar Republic
22
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Posted - 2013.11.21 15:52:00 -
[15] - Quote
DaRiKavus wrote:Confirming that terrible pilots, flying ships badly will always whine.
That is all.
Reaffirms my belief that posts as useful as this are making eve a better place. |

Quish McQuiddy
Pator Tech School Minmatar Republic
23
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Posted - 2013.11.22 09:09:00 -
[16] - Quote
Sigras wrote: at 50km (the farthest you should ever be from your target with the new MJD bonus), the vargur does 588 DPS; the only cruiser that can beat that is an ishtar and im not even sure that counts because of all the aggro sentry drones take now a days. And even then, the vargur does way more damage inside 30km, and it has fully selectable damage types; the sentry ishtar loses damage if it switches from thermal
again, morons . . . Post first think never
Wow - like the name calling dont you. To present a rational argument you must be civil - or are you hiding behind the truth.
You want a 588 dps battleship for 1b. You want it to be slow and overtanked. You cant manage drone aggro. Selectable damage types? Give me the kinetic one and watch that DPS drop. Oh yeah - your a clueless prick , and aplogies to everyone else for the downgrade.
The ishtar is a good example of where BS in general are broken. It can field effective frigate defense and BS defense and everything in between.
If you can show me a perfect mission where you can MJD everywhere to 50 and you are happy with 588 dps, where all the rats happily spawn at that magnificent range then sit still for you. You spend more time killing them and twiddling. Go on admit it. You like to still in missions and do nothing, you used to afk with a domi before drone aggro, you used to field an expensive tank on everything as gank never came into it. You flew a raven. PVP is just scary to you? What a wanker.
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Quish McQuiddy
Pator Tech School Minmatar Republic
23
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Posted - 2013.11.22 09:11:00 -
[17] - Quote
Zor'katar wrote:Julie Thorne wrote:The reason why a lot of people are happy with the changes is that they changed their setups and their tactics too. I already had MWD, 2x TC, 1x TE, 4x gyro, Burst Aerator II fitted, and I hardly ever had issues with my tank or cap. There is not much to improve on this. Drop an invulnerability field for an MJD? That is practically nothing. I would rather have the speed back. So make it 3 TCs and swap the TE for an Overdrive. On an AB, it's all of 4m/s slower than the pre-Rubicon Vargur. On an MWD it's actually marginally faster.
Yes - messed with that last night, and its not actually that bad, but I miss that tracking (not really, TE nerf misses that tracking to be honest).
Vargur sadly is now go to mission ship when I get Damps or Jams only. PVE king to dust gatherer. |

Quish McQuiddy
Pator Tech School Minmatar Republic
23
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Posted - 2013.11.22 09:13:00 -
[18] - Quote
NightmareX wrote: Many others here have given you the [their opinion] about how things works with the Vargur. And you just ignores it and thinks it's all fine to MJD 100 km away from the npcs with Autocannons and expect the Vargur to do high DPS.
If you want to hit the npc's with more higher DPS at 80-100 km, then fit Artilleries.
Again, not reading.
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Quish McQuiddy
Pator Tech School Minmatar Republic
23
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Posted - 2013.11.23 02:51:00 -
[19] - Quote
Sigras wrote: ... stuff ...
Here's a hint, when insulting someone in text format, make sure that you have your grammar correct in the insult . . . oh wait you're the clueless prick
Whoa. You really didn't like that did you bubble. Did mummy hold that biddy widdy hand while you typed? Did you spit out your dummy there? Does baby need some bitty?
You sure are struggling when you have to pick up on spelling.
Sigras wrote: ... more stuff ... Ishtar ...
yeah because [the Ishtar] does kinetic damage SO much better than the vargur.
Lets see 90k, Wardens ... yup.
Sigras wrote: If you can show me a ship that does angel cartel missions more effectively than mine does then I'd be happy to see it. 588 DPS is the worst case scenario, and if you're not creative enough to see how you can use a MJD to keep rats @ < 50km then you're beyond help.
Lol - what a sorry excuse for an expert you are. You use autocannon and keep everything at 50k range? How do you do that in all missions. In all those other missions you make the rats spawn magically just where you want them and sit perfectly still - to get an amazing 580 dps. You have a magical WoW map? You have to use angel missions where they close on you as a reason to illustrate the Vargurs abilities - hell yeah - NOBODY KNEW THAT! You are - as previously noted - clueless and a prick.
Sigras wrote: go ahead show me a ship that can do better; the closest you can come to doing consistently more damage with damage selection is the golem, but even then you have the defender missile problem and the missile travel time issue.
Golem, range and damage selection. Paladin, range and dps - not greatest for Angel, but nobody gets only angel missions. Unless they have a that amazing WoW magical spawn key on your keyboard. Kronos does fine in Angel missions.
The key thing here, Siggy baby, is, well. You just come across as a total knobend. Would love to see your PVP record - it must be hilarious.
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